Tenterhook Tiers open to all, two worlds behind a free account, and every rule set out below.
Tenterhook Tiers is open to everyone: spin it on the home page or on its own page with free play coins. There is no name, email or password to give and nothing to tick.
Saltcran Quay and Cutchsail Drift open once you have a free account. Tarquil’s form has four parts, no more: nickname, email address, password, and a tick to say you are 18 or over. There is no card field, no address box and no phone number, because nothing along the quay costs money. The account does two jobs: it keeps your coins and progress waiting between visits, and it keeps the reels for adults. A single button on your account page deletes it, and everything with it.
You open with 100,000 free coins, plus whatever Tenterhook Tiers paid you on the same device. That one balance, one level and one set of missions serve all three worlds. Coins are virtual: none can be bought or sold, withdrawn or exchanged for anything, and no win is worth anything in the real world.
Along the whole quay you will meet no in-app purchases and no payment page.
All three worlds run five reels by three rows. A win pays from the leftmost reel rightwards, across neighbouring reels, along fixed paylines. The stake is split equally between the lines, so paytable figures are multiples of the line bet; only the scatter pays against the total stake. If a line holds several wins, Tarquil pays just the biggest.
| Bonus in the nets | What happens in that round | Worlds it turns up in |
|---|---|---|
| Tumbling reels | Winning symbols vanish, the rest slide down and new ones drop in from above. Every fresh win in the chain is worth more: x1 on the spin itself, x2 for the next, then x3, then x5 for each tumble that follows. | Cutchsail Drift |
| Climbing multiplier | Once free spins start, the multiplier only goes one way, up, and holds there until the round is over. | Tenterhook Tiers |
| Sticky wild respin | When a paid spin pays nothing but shows a wild, each wild stays lashed in place and the rest of the grid gets another free turn. | Saltcran Quay |
| Last-reel respin | A paid spin that pays nothing yet shows two scatters gets the fifth reel spun once more, free, in hope of the third. | |
| Doubled free spins | The least fussy bonus on the quay: three scatters start free spins, and each win caught inside them is paid twice over. |
Each reel carries a fixed strip of symbols. Your browser’s random number generator chooses where every strip halts, independently, on each spin. No spin leans on the last, and nothing bends to your balance or to how long you have played.
The return, hit frequency and feature frequency printed in each world’s paytable come from running that game’s own code through millions of spins. They speak only of coin play in these free games and tell you nothing about any real-money game.
The quay is closed to anyone under 18. Every harbour coin is virtual and worth nothing in money; no coin may be bought or sold, and none can be withdrawn or swapped through any exchange. Search every smokehouse and you will turn up no coin counter and no till, and no prize with real-world value hangs from the rafters. A lucky tide on these reels does not imply future success at real-money gambling.
Gambling weighing on you? Free, private help from the National Gambling Helpline 0808 8020 133, answered 24 hours a day · BeGambleAware · GamCare · Tarquil’s rules for keeping play in proportion