
Tenterhook Tiers
Split herring hang tier above tier over smouldering oak inside the tallest black smokehouse on the harbour. Every passer-by may spin it, and its free round burns hotter the higher the smoke climbs.
Brown-sailed drifters ride a moonlit sea while their nets come up glittering with herring. The wildest water in the harbour: winning fish tumble out of the reels and each extra win that follows within one spin pays more than the last.
Free today, free for every tide after. Your account keeps the 100,000 coins, favourites, level and daily missions from one visit to the next — and lets Tarquil check you are 18 or over before you spin.
Harbour coins and nothing more: no real-money gambling, no prizes of real-world value, no in-app purchases. 18+.
Cutchsail Drift is the boldest night out on the harbour. Most of its value sails with the Cormorant Tiller and the Brownsail Drifter, so the fleet may cross empty water before a full net comes aboard. Each paying line is cleared, the symbols above sink into the gaps and new ones splash down, and the haul grows with every link: once, twice, three times, then five times over. Mirror Scales never get swept away. Three of them anywhere cast off a ten-spin free round that doubles each catch, with the chain boost riding over it; a fourth scale lengthens the voyage to fifteen spins, and all five aboard make it twenty-five.
Net After Net. Each winning symbol is hauled off and the ones above drop down into its place; catch one of a chain is worth x1, catch two x2, catch three x3 and every catch beyond x5, while each free-spin win is also doubled.
The only stake on these reels is a free virtual coin. No real money is gambled, no win is worth anything off the quay, and there is nothing to purchase in-app. A random number generator settles every result, and no spin is swayed by those before it.
Measured by running this page's own engine for 10,000,000 spins: coin RTP 94.9%, hit frequency 34.3%, free spins about once in 135 spins, a win of 10x your stake or more about once in 83 spins. Coin figures only — no money is staked or returned.
Sign in, climb aboard a brown-sailed drifter and pick your stake for the moonlit reels.
Spin. Paying symbols are hauled out and the holes fill from overhead; the first win in a chain pays as usual, then twice, then three times, and five times for each one after.
Three Mirror Scales cast off ten doubled free spins, with fifteen for four scales and twenty-five for five.
Patient crews who will sail through empty water for a chance at a net that keeps refilling itself spin after spin.
The roughest water in the harbour. The tiller and the drifter hold the heavy pays, so catches arrive in shoals with long dark stretches of sea between them.
| Picture on Tarquil’s reel strip | Paid for five along a line | Those five, set against the whole stake |
|---|---|---|
| 5,000× line bet | 250× your stake | |
| 2,600× line bet | 130× your stake | |
| 1,200× line bet | 60× your stake | |
| 750× line bet | 37.5× your stake | |
| 440× line bet | 22× your stake | |
| 260× line bet | 13× your stake |
The five card ranks (10 to A) pay the least. Three Mirror Scales anywhere open the free round. Full values for three and four of a kind are in the paytable.
For as long as every refill makes a fresh win. Once a chain reaches its fourth catch, that one and all that follow pay five times.
They are. Each free-spin catch is worth double, the chain boost then lifts it further, and fresh Mirror Scales add spins to the round.
That is the way of this sea: the rare symbols hold the heavy hauls, and the sea keeps no tally, saves nothing up and owes nobody a catch.
Fresh chores turn up daily, count in all three worlds, and nobody has to do them.

Split herring hang tier above tier over smouldering oak inside the tallest black smokehouse on the harbour. Every passer-by may spin it, and its free round burns hotter the higher the smoke climbs.

Oak barrels stand salted and stacked in pyramids along a granite quay at first light. The calmest corner of the harbour, and a paid spin that lands bare earns one free turn more, its wilds left standing.
Play while it is fun, and down tools when it is not. Before the first spin, decide how long you will stay, and step away now and then. If any sort of gambling is causing you problems, the National Gambling Helpline is free and confidential on 0808 8020 133, 24 hours a day; GamCare and BeGambleAware can help too. Tarquil’s responsible play policy sets out more.
The quay is closed to anyone under 18. Every harbour coin is virtual and worth nothing in money; no coin may be bought or sold, and none can be withdrawn or swapped through any exchange. Search every smokehouse and you will turn up no coin counter and no till, and no prize with real-world value hangs from the rafters. A lucky tide on these reels does not imply future success at real-money gambling.
Gambling weighing on you? Free, private help from the National Gambling Helpline 0808 8020 133, answered 24 hours a day · BeGambleAware · GamCare · Tarquil’s rules for keeping play in proportion
One coin barrel feeds all three worlds. A free account unbolts every smokehouse door, and Tarquil keeps your coins, favourites, level and daily missions safe for your next walk along the quay.
Not ready? Spin the open world, Tenterhook Tiers — no email needed.