
Tenterhook Tiers
Split herring hang tier above tier over smouldering oak inside the tallest black smokehouse on the harbour. Every passer-by may spin it, and its free round burns hotter the higher the smoke climbs.
Oak barrels stand salted and stacked in pyramids along a granite quay at first light. The calmest corner of the harbour, and a paid spin that lands bare earns one free turn more, its wilds left standing.
Free today, free for every tide after. Your account keeps the 100,000 coins, favourites, level and daily missions from one visit to the next — and lets Tarquil check you are 18 or over before you spin.
Harbour coins and nothing more: no real-money gambling, no prizes of real-world value, no in-app purchases. 18+.
Saltcran Quay is the slow walk along the harbour wall, built for long sittings without sudden lurches. Scoop nets, brass scales and brimming baskets hold most of the value, which keeps little returns arriving from one barrel to the next. A Webfoot Stamp wild plays the part of every symbol bar the Salt Crown. When a paid spin brings in nothing, Tarquil leaves each stamp pressed into its barrel head and rolls the rest of the quay over once more for free. Three Salt Crowns anywhere open ten free spins; with four crowns the quay gives fifteen, with five it gives twenty-five, and crowns caught along the way add more.
Hoops Hold Fast. When a paid spin returns nothing, each Webfoot Stamp wild showing is held where it sits while every other square takes one free respin.
The only stake on these reels is a free virtual coin. No real money is gambled, no win is worth anything off the quay, and there is nothing to purchase in-app. A random number generator settles every result, and no spin is swayed by those before it.
Measured by running this page's own engine for 10,000,000 spins: coin RTP 96.2%, hit frequency 45.8%, free spins about once in 115 spins, a win of 10x your stake or more about once in 95 spins. Coin figures only — no money is staked or returned.
Sign in, walk the granite stones past the salted pyramids and settle on a stake.
Spin. Webfoot Stamp wilds copy any symbol except the Salt Crown, and after a paid spin that brings nothing they stay stamped where they are while the other squares go round again for free.
Three Salt Crowns anywhere start ten free spins; a fourth crown means fifteen of them and a full five means twenty-five.
Players who prefer a level stroll along the quay, lots of small returns and a free extra turn whenever the barrels come up empty.
The gentlest balance on the harbour. Little sums land often, and the held-wild respin after a blank spin takes the chill off the quiet patches.
| Picture on Tarquil’s reel strip | Paid for five along a line | Those five, set against the whole stake |
|---|---|---|
| 4,000× line bet | 160× your stake | |
| 2,200× line bet | 88× your stake | |
| 1,100× line bet | 44× your stake | |
| 650× line bet | 26× your stake | |
| 440× line bet | 17.6× your stake | |
| 260× line bet | 10.4× your stake |
The five card ranks (10 to A) pay the least. Three Salt Crowns anywhere open the free round. Full values for three and four of a kind are in the paytable.
A paid spin that catches nothing. Every wild on show keeps its square, and Tarquil sends all the others round once more at no cost.
No. Only a paid spin can start it, so the free round sails on without that extra turn.
Never. Salt Crowns are the scatters here, and the quay wilds never take their place.
Fresh chores turn up daily, count in all three worlds, and nobody has to do them.

Split herring hang tier above tier over smouldering oak inside the tallest black smokehouse on the harbour. Every passer-by may spin it, and its free round burns hotter the higher the smoke climbs.

Brown-sailed drifters ride a moonlit sea while their nets come up glittering with herring. The wildest water in the harbour: winning fish tumble out of the reels and each extra win that follows within one spin pays more than the last.
Play while it is fun, and down tools when it is not. Before the first spin, decide how long you will stay, and step away now and then. If any sort of gambling is causing you problems, the National Gambling Helpline is free and confidential on 0808 8020 133, 24 hours a day; GamCare and BeGambleAware can help too. Tarquil’s responsible play policy sets out more.
The quay is closed to anyone under 18. Every harbour coin is virtual and worth nothing in money; no coin may be bought or sold, and none can be withdrawn or swapped through any exchange. Search every smokehouse and you will turn up no coin counter and no till, and no prize with real-world value hangs from the rafters. A lucky tide on these reels does not imply future success at real-money gambling.
Gambling weighing on you? Free, private help from the National Gambling Helpline 0808 8020 133, answered 24 hours a day · BeGambleAware · GamCare · Tarquil’s rules for keeping play in proportion
One coin barrel feeds all three worlds. A free account unbolts every smokehouse door, and Tarquil keeps your coins, favourites, level and daily missions safe for your next walk along the quay.
Not ready? Spin the open world, Tenterhook Tiers — no email needed.